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playground:survivors:station_maps [2020/09/20 12:25] – ↷ Page moved from playground:station_maps to playground:survivors:station_maps acfplayground:survivors:station_maps [2020/10/18 14:05] (current) sz
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 When the station is in long-term orbit, it spins around the port, giving variable gravity between 0G and 1.2G at the perimeter. When the station is in long-term orbit, it spins around the port, giving variable gravity between 0G and 1.2G at the perimeter.
  
-[[Freeport_Center]]+[[..:freeport_center]]
  
 East: East:
  
-  * Docks on [[Freeport_east_0]] - "up" is toward the docks+  * Docks on [[..:freeport_east_0]] - "up" is toward the docks
   *    * 
-  * Hydroponics on [[Freeport_east_5]]+  * Hydroponics on [[..:freeport_east_5]]
   *    * 
-  * Restaurant on [[Freeport_east_48]]. +  * Restaurant on [[..:freeport_east_48]]. 
-  * Gellifrug live on [[Freeport_east_46]] and [[Freeport_east_47]]. They have modified these levels to be one big tall floor.+  * Gellifrug live on [[..:freeport_east_46]] and [[..:freeport_east_47]]. They have modified these levels to be one big tall floor.
   *    * 
-  * Recycling: [[Freeport_east_53]]. The bulk of the Crove are here. (Some also live in West, and some have jobs elsewhere around the ship and therefore 'live' there.)+  * Recycling: [[..:freeport_east_53]]. The bulk of the Crove are here. (Some also live in West, and some have jobs elsewhere around the ship and therefore 'live' there.)
   *    * 
-  * The Hotel and Market: [[Freeport_east_60]]. The hotel is run by Humans, and the market stalls by a variety of humans, Shup, and Odocon (and anyone else who wants to sell things). +  * The Hotel and Market: [[..:freeport_east_60]]. The hotel is run by Humans, and the market stalls by a variety of humans, Shup, and Odocon (and anyone else who wants to sell things). 
-  * Little Freemarket: [[Freeport_east_61]]. Mostly human living quarters, plus a couple odocon. +  * Little Freemarket: [[..:freeport_east_61]]. Mostly human living quarters, plus a couple odocon. 
-  * [[Freeport_east_62]]-[[Freeport_east_63]] - Odocon living spaces+  * [[..:freeport_east_62]]-[[..:freeport_east_63]] - Odocon living spaces
   *     *  
-  * Stores the potable water on the station: [[Freeport_east_70]] +  * Stores the potable water on the station: [[..:freeport_east_70]] 
-  * Stores the grey water on the station: [[Freeport_east_71]] +  * Stores the grey water on the station: [[..:freeport_east_71]] 
-  * Small village, Plov habitation, and a possible place for slaughterhouse: [[Freeport_east_72]] +  * Small village, Plov habitation, and a possible place for slaughterhouse: [[..:freeport_east_72]] 
-  * Livestock: Goats & Dangon [[Freeport_east_73]]. These are managed by many Gellifrug and three Ploven. +  * Livestock: Goats & Dangon [[..:freeport_east_73]]. These are managed by many Gellifrug and three Ploven. 
-  * Livestock: Dakoob [[Freeport_east_74]] - managed by Crove. +  * Livestock: Dakoob [[..:freeport_east_74]] - managed by Crove. 
-  * [[Freeport_east_75]] - cold and locked. Something wrong with the floor? No one has forced it. From external vac suit entry: small burrowing creatures that might be the creators of the ship, but are not reactive to my attempts to communicate. They are burrowing into mostly solid water but with some sodium flouride carefully scattered around. +  * [[..:freeport_east_75]] - cold and locked. Something wrong with the floor? No one has forced it. From external vac suit entry: small burrowing creatures that might be the creators of the ship, but are not reactive to my attempts to communicate. They are burrowing into mostly solid water but with some sodium flouride carefully scattered around. 
-  * [[Freeport_east_76]] - unoccupied, dumping ground? Scrounging location?  +  * [[..:freeport_east_76]] - unoccupied, dumping ground? Scrounging location?  
-  * [[Freeport_east_77]] - (.7 Gs) Mild headache when open it? Like as if there were a high pitched noise (but can't hear one). Worse when through second iris. Did not explore. +  * [[..:freeport_east_77]] - (.7 Gs) Mild headache when open it? Like as if there were a high pitched noise (but can't hear one). Worse when through second iris. Did not explore. 
-  * [[Freeport_east_78]], [[Freeport_east_79]], [[Freeport_east_80]] - Murder chicken (uvilies) swamp. Busted door - wedged half open & closed. Also chipmunk-like prey creatures and bat-like things. +  * [[..:freeport_east_78]], [[..:freeport_east_79]], [[..:freeport_east_80]] - Murder chicken (uvilies) swamp. Busted door - wedged half open & closed. Also chipmunk-like prey creatures and bat-like things. 
-  * [[Freeport_east_81]] - once converted to human bunking area (French speakers with the murder chickens)? Odocon also here somewhere. Make a home here. Human-usable, pneumatically powered bathrooms. No food place or refrigeration unit. No cooking facilities. Dirt and critters. Beds, cooler, and now much cleaner.  Want an actual fridge! +  * [[..:freeport_east_81]] - once converted to human bunking area (French speakers with the murder chickens)? Odocon also here somewhere. Make a home here. Human-usable, pneumatically powered bathrooms. No food place or refrigeration unit. No cooking facilities. Dirt and critters. Beds, cooler, and now much cleaner.  Want an actual fridge! 
-  * [[Freeport_east_82]] - midden heap for 81. Non-food junk. Rocks, musty old books, etc. +  * [[..:freeport_east_82]] - midden heap for 81. Non-food junk. Rocks, musty old books, etc. 
-  * [[Freeport_east_83]] - Lots of shipping crates. Moved them to make door easier to get into. Something scuttling in there (Restorers - want things to go back to the way it was - aggressively). +  * [[..:freeport_east_83]] - Lots of shipping crates. Moved them to make door easier to get into. Something scuttling in there (Restorers - want things to go back to the way it was - aggressively). 
-  * [[Freeport_east_84]] - Locked. Broke it open. 2nd door not. 3rd door locked. Smells like a hospital? Machines, beds, all at a human scale? “Neon” - bluish glow. Brighter than anywhere else on the ship (21st century level lighting, unlike everywhere else). Gauze, bandages, vials of stuff, a cooler, etc. Books (French? Vietnamese?). Powering a row of fridges - racks of plastic tubes carefully labeled not in english, pill bottles, electrically powered saw/drill/etc (mostly small), lights, climate control.  Found Antiseptic, alcohol, wipes, emetics, a dentist, and some people know surgery. We tried to understand the skill level by asking about deaths in pregnancy, but there are so few humans (77! Which he knew offhand!) onboard that is a difficult metric to use. +  * [[..:freeport_east_84]] - Locked. Broke it open. 2nd door not. 3rd door locked. Smells like a hospital? Machines, beds, all at a human scale? “Neon” - bluish glow. Brighter than anywhere else on the ship (21st century level lighting, unlike everywhere else). Gauze, bandages, vials of stuff, a cooler, etc. Books (French? Vietnamese?). Powering a row of fridges - racks of plastic tubes carefully labeled not in english, pill bottles, electrically powered saw/drill/etc (mostly small), lights, climate control.  Found Antiseptic, alcohol, wipes, emetics, a dentist, and some people know surgery. We tried to understand the skill level by asking about deaths in pregnancy, but there are so few humans (77! Which he knew offhand!) onboard that is a difficult metric to use. 
-  * [[Freeport_east_85]]-[[Freeport_east_92]] - Bheln area  +  * [[..:freeport_east_85]]-[[..:freeport_east_92]] - Bheln area  
-  * [[Freeport_east_93]] - remaining Desri location. Living chambers, kitchens, arcade games place. +  * [[..:freeport_east_93]] - remaining Desri location. Living chambers, kitchens, arcade games place. 
-  * [[Freeport_east_94]] - Med lab - Desri. Most of the equipment is gone. +  * [[..:freeport_east_94]] - Med lab - Desri. Most of the equipment is gone. 
-  * [[Freeport_east_95]] - Now empty living quarters +  * [[..:freeport_east_95]] - Now empty living quarters 
-  * [[Freeport_east_96]] - snow? Rec floor. Sledding rink, fishing pond, desri swimwear (protect your stuff from water). The generator keeping it cold is gone.+  * [[..:freeport_east_96]] - snow? Rec floor. Sledding rink, fishing pond, desri swimwear (protect your stuff from water). The generator keeping it cold is gone.
  
  
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 (All West levels have non-Oxygen atmospheres, primarily Hydrogen-based.) (All West levels have non-Oxygen atmospheres, primarily Hydrogen-based.)
  
-  * Known inhabitants: Dralen, Nphthwn, some Crove.+  * 1-17 has people living there - Dralen, Nphthwn, some Crove
 +  * 18-26 entirely cleaned out. 
 +  * 27 - UV and radiation sensors on way down ramp to it? Beta particles - extremely energetic.
playground/survivors/station_maps.1600619111.txt.gz · Last modified: 2020/09/20 12:25 by acf

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