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playground:survivors:character_logs [2020/10/04 16:47] galaneiaplayground:survivors:character_logs [2020/10/21 08:43] (current) – [2020-10-18] admin
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 ==== Character Logs ==== ==== Character Logs ====
 +
 +=== 2020-10-18 ===
 +
 +==Gussie==
 +
 +Pretty sure that the creatures in the cold floor are baby Kukuri - they may be cold to try to keep them in stasis, and they are moving _very_ slowly. Looked for a place for them to move to (27-32!) , which eventually resulted in a catastrophic comingling of hydrogen and fluorine and Carol dropping us out of skip space so we didn’t misplace half the ship. Not entirely sure how we are going to move them to the right place, and unfortunately we will struggle to explore those floors (when we do, though, there are also a bunch of dead kukuri - what if anything to do about that?). The elevators may be possible to set up to do the right thing around airlocks so that we can move the babies.
 +
 +Also found an exosuit for kukuri with a bunch of tools and an object that contains knowledge about the kukuri (floor 27 ramp before getting to the airlock). The Molub who knew about the kukuri joined some compatriots to see about getting in touch with them about these babies.
 +
 +Need to replace my vacc suit? Definitely need to fix the light sensor, and not sure what all got damaged during the trek into the west wing.
 +
 +Very glad about the Glugni fabric - it meant that we could slow down the fluorine attack on the copper.
 +
 +== Dub ==
 +Currently in progress:
 +  * 
 +  * *       Radio Free Station - operational
 +  * *       Molub Patent Club - in effect, growing
 +  * *       Station Government
 +  * *       Plays-and-Movies Co - ready for a new plot
 +  * *       Earth Invasion Defense
 +  * *       Hydroponic Coffee - growing
 +  * *       Crunchy Caffeine Beans
 +  * *       Gellifrog Underground Support
 +  * *       Station Defenses
 +  * *       Squirrel-Tree Interstellar Mystery
 +  * *       Multi-species Jump Tech Integration
 +  * *       TrankiBelm studies
 +  * *       The Farm
 +  * *       Kritica Colony
 +  * *       The Lost Denebians
 +  * *       Pilot-and-suit studies
 +  * *       Ship acquisition
 +  * *       Iceworm Studies
 +  * *       Iliean Expansionism / Desri War
 +  * *       Gussie's Eye
 +  * *       Skerrit Wasp
 +
 +The ice worms are young Kukuri -- the station builders. They like icy planets
 +with fluorine ecologies; they have high technology ceramics. And they will need
 +food soon. A Molub ship is going to head out to Kukuri to see if they can
 +offer help.
 +
 +We jump to Tarandri - three Jovians in close orbit; Tarandri 2 has a ring,
 +lots of small moons, and one large moon with lots of vulcanism -- that's
 +where the Crove mostly live. They like it; it represents a good breeding
 +ground. We can trade light metals for heavy. The new thing is that they have
 +been selling mini-Crove. They are not "small Crove" and they "shouldn't grow".
 +
 +Madu - refueling stop.
 +
 +Mensae - refueling stop. Blue main sequence star.
 +
 +Rewrite The Odyssey to be galactic-accessible. Prologue about the war
 +that had just ended; simplified timeline with lotus-eaters, capture by cyclops,
 +hospitality of Circe, avoidance of sirens, dangerous passage between scylla
 +and charybdis, starvation and a final limp to Ithaka. Disguise as a beggar,
 +Penelope and Telemachus. Focus on themes of proper and improper treatment of
 +guests, family ; testing loyalty and identity.
 +
 +Gussie asks for some exploration assistance in the West Wing. There's
 +an abandoned lab where a robot-worm-arm was in the process of cutting
 +through a ceramic wall. I open up the robot and get a 10% hit to my suit
 +integrity. There is a very ex-Kukuri inside. An odd assortment of items
 +- a cylindrical thing with lots of indentations and twistable things;
 +some sapphires, rocks, other stuff.
 +
 +We do some investigations. There's an omniprojector. I play shadow puppets
 +with it. Pictures of Kukuri, but not taken by Kukuri, unless they were sanguine
 +about dissection. Or it's Grey's Anatomy, Kukuri edition. So we go get Robby
 +the Inflatable Desri Robot to translate. It might be Iliean.
 +
 +Gussie and I go exploring and trigger an explosion in the elevator on W27.
 +Gussie gets knocked unconscious. I send us back towards the hub. This stops
 +suddenly as we leave skipspace. Gussy wakes up and helps me open up the door.
 +Wiring is being oxidized fast. We cut a firebreak, then insulate both ends.
 +
 +Floors 27 through 32 are apparently fluoridated. Let's mark them as off-limits
 +to non-kukuri.
 +
  
 === 2020-10-04 === === 2020-10-04 ===
Line 5: Line 85:
 ==Dub == ==Dub ==
  
 +
 +We bring our findings and report to the Denebian government and science
 +council. They believe us. They do autopsies and things, and promise us
 +the data.
 +
 +Gussy experiments with a compliant Bavoran and discovers that they can
 +at least make out some brainwaves. I offer up blood samples.
 +
 +It's clear that the squirrels and trees are interstellar.
 +
 +A properly equipped exploration team goes down and eventually gets
 +the door open. Inside, it's like a dig site -- three linked rooms,
 +all empty. I suggest that it might be interstellar teleportation, and
 +Carol takes it seriously.
 +
 +Time travel is probably needed to equip Earth to defend itself against
 +invasion. Did the Denebians go backwards, or two different groups go
 +forward?
 +
 +Selena can emulate a very polite person. She's been doing 1:1 and small group
 +convincing for general buyins to idea of governments for station and Kritica's
 +island. I've been working on implementations.
 +
 +The Belm martial art -- trankiBelm -- continues to be practiced. Good exercise.
 +
 +Three new Molub ships come in; they carry franchise payments from the
 +company -- and also we have a patent on the ship drive tech improvements.
 +I suggest we start a trade federation/patent pool, which the Molub do have
 +as a concept. Negotiations are complex.
 +
 +The three Molubs are carrying a bunch of defensive fighter craft. Apparently
 +they're interested in protecting the Denebian fleet in convoy. We depart.
 +The station going to jump is much smoother, less rattly, and used 30% less
 +fuel. Six days to Ardra.
 +
 +ome of the Gellifrug start learning trankiBelm.
 +
 +At Ardra there's a big banner: Welcome Denebian Humans! There are parties,
 +and refueling, and 12 new ships carrying Bavorans.
 +
 +Next: Quishu. In-system ships here are Orion bomb drives. The Harn have
 +not yet figured out how to survive in jumpspace. Some of the Desri are now
 +cooking with the Gallifrug in a new restaurant on the station.
 +
 +Next: Noctae, where long range sensors detect other ships in the system;
 +we weren't expecting them, and the Denebians elect to jump again immediately.
 +It's going to be close for the Station. I distract Sam with ST:TNG. He likes
 +Wesley. The other ships are Desri, and we jump just as they are getting close.
 +
 +Back to Kritica, a few days behind the Denebians. There are survey teams
 +looking for optimal sites. The soil is rather salty. Nobody has come down
 +with new ailments yet.
 +
 +Two of the Molub ships are staying in orbit for defense.
 +
 +We discuss agriculture and animal resources. The Dymal set up a research
 +station.
 +
 +In the cargo crates: an unassembled multibot. Tracked crawler with attachments
 +for digging, building, pumping. It's got a fusion reactor, but it will overheat
 +if it's run for more than 4 hours continuously.
 +
 +Food; water; waste; weather is temperate. Any seasons here? Rainy and less
 +rainy.
 +
 +Next Station stop: Chithra. Red dwarf, very dim. Just a waystation.
 +Organization: we have some.
 +
 +Xari: a mostly water world with a small Molub outpost. The atmosphere is toxic
 +and cold.
 +
 +Molub! Time for court appearances. Testifying. Speaking the truth.
  
 ==Gussie== ==Gussie==
playground/survivors/character_logs.1601844441.txt.gz · Last modified: 2020/10/04 16:47 by galaneia

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