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playground:survivors:character_logs [2020/09/06 16:28] – [2020-09-06] dsrplayground:survivors:character_logs [2020/10/21 08:43] (current) – [2020-10-18] admin
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 ==== Character Logs ==== ==== Character Logs ====
 +
 +=== 2020-10-18 ===
 +
 +==Gussie==
 +
 +Pretty sure that the creatures in the cold floor are baby Kukuri - they may be cold to try to keep them in stasis, and they are moving _very_ slowly. Looked for a place for them to move to (27-32!) , which eventually resulted in a catastrophic comingling of hydrogen and fluorine and Carol dropping us out of skip space so we didn’t misplace half the ship. Not entirely sure how we are going to move them to the right place, and unfortunately we will struggle to explore those floors (when we do, though, there are also a bunch of dead kukuri - what if anything to do about that?). The elevators may be possible to set up to do the right thing around airlocks so that we can move the babies.
 +
 +Also found an exosuit for kukuri with a bunch of tools and an object that contains knowledge about the kukuri (floor 27 ramp before getting to the airlock). The Molub who knew about the kukuri joined some compatriots to see about getting in touch with them about these babies.
 +
 +Need to replace my vacc suit? Definitely need to fix the light sensor, and not sure what all got damaged during the trek into the west wing.
 +
 +Very glad about the Glugni fabric - it meant that we could slow down the fluorine attack on the copper.
 +
 +== Dub ==
 +Currently in progress:
 +  * 
 +  * *       Radio Free Station - operational
 +  * *       Molub Patent Club - in effect, growing
 +  * *       Station Government
 +  * *       Plays-and-Movies Co - ready for a new plot
 +  * *       Earth Invasion Defense
 +  * *       Hydroponic Coffee - growing
 +  * *       Crunchy Caffeine Beans
 +  * *       Gellifrog Underground Support
 +  * *       Station Defenses
 +  * *       Squirrel-Tree Interstellar Mystery
 +  * *       Multi-species Jump Tech Integration
 +  * *       TrankiBelm studies
 +  * *       The Farm
 +  * *       Kritica Colony
 +  * *       The Lost Denebians
 +  * *       Pilot-and-suit studies
 +  * *       Ship acquisition
 +  * *       Iceworm Studies
 +  * *       Iliean Expansionism / Desri War
 +  * *       Gussie's Eye
 +  * *       Skerrit Wasp
 +
 +The ice worms are young Kukuri -- the station builders. They like icy planets
 +with fluorine ecologies; they have high technology ceramics. And they will need
 +food soon. A Molub ship is going to head out to Kukuri to see if they can
 +offer help.
 +
 +We jump to Tarandri - three Jovians in close orbit; Tarandri 2 has a ring,
 +lots of small moons, and one large moon with lots of vulcanism -- that's
 +where the Crove mostly live. They like it; it represents a good breeding
 +ground. We can trade light metals for heavy. The new thing is that they have
 +been selling mini-Crove. They are not "small Crove" and they "shouldn't grow".
 +
 +Madu - refueling stop.
 +
 +Mensae - refueling stop. Blue main sequence star.
 +
 +Rewrite The Odyssey to be galactic-accessible. Prologue about the war
 +that had just ended; simplified timeline with lotus-eaters, capture by cyclops,
 +hospitality of Circe, avoidance of sirens, dangerous passage between scylla
 +and charybdis, starvation and a final limp to Ithaka. Disguise as a beggar,
 +Penelope and Telemachus. Focus on themes of proper and improper treatment of
 +guests, family ; testing loyalty and identity.
 +
 +Gussie asks for some exploration assistance in the West Wing. There's
 +an abandoned lab where a robot-worm-arm was in the process of cutting
 +through a ceramic wall. I open up the robot and get a 10% hit to my suit
 +integrity. There is a very ex-Kukuri inside. An odd assortment of items
 +- a cylindrical thing with lots of indentations and twistable things;
 +some sapphires, rocks, other stuff.
 +
 +We do some investigations. There's an omniprojector. I play shadow puppets
 +with it. Pictures of Kukuri, but not taken by Kukuri, unless they were sanguine
 +about dissection. Or it's Grey's Anatomy, Kukuri edition. So we go get Robby
 +the Inflatable Desri Robot to translate. It might be Iliean.
 +
 +Gussie and I go exploring and trigger an explosion in the elevator on W27.
 +Gussie gets knocked unconscious. I send us back towards the hub. This stops
 +suddenly as we leave skipspace. Gussy wakes up and helps me open up the door.
 +Wiring is being oxidized fast. We cut a firebreak, then insulate both ends.
 +
 +Floors 27 through 32 are apparently fluoridated. Let's mark them as off-limits
 +to non-kukuri.
 +
 +
 +=== 2020-10-04 ===
 +
 +==Dub ==
 +
 +
 +We bring our findings and report to the Denebian government and science
 +council. They believe us. They do autopsies and things, and promise us
 +the data.
 +
 +Gussy experiments with a compliant Bavoran and discovers that they can
 +at least make out some brainwaves. I offer up blood samples.
 +
 +It's clear that the squirrels and trees are interstellar.
 +
 +A properly equipped exploration team goes down and eventually gets
 +the door open. Inside, it's like a dig site -- three linked rooms,
 +all empty. I suggest that it might be interstellar teleportation, and
 +Carol takes it seriously.
 +
 +Time travel is probably needed to equip Earth to defend itself against
 +invasion. Did the Denebians go backwards, or two different groups go
 +forward?
 +
 +Selena can emulate a very polite person. She's been doing 1:1 and small group
 +convincing for general buyins to idea of governments for station and Kritica's
 +island. I've been working on implementations.
 +
 +The Belm martial art -- trankiBelm -- continues to be practiced. Good exercise.
 +
 +Three new Molub ships come in; they carry franchise payments from the
 +company -- and also we have a patent on the ship drive tech improvements.
 +I suggest we start a trade federation/patent pool, which the Molub do have
 +as a concept. Negotiations are complex.
 +
 +The three Molubs are carrying a bunch of defensive fighter craft. Apparently
 +they're interested in protecting the Denebian fleet in convoy. We depart.
 +The station going to jump is much smoother, less rattly, and used 30% less
 +fuel. Six days to Ardra.
 +
 +ome of the Gellifrug start learning trankiBelm.
 +
 +At Ardra there's a big banner: Welcome Denebian Humans! There are parties,
 +and refueling, and 12 new ships carrying Bavorans.
 +
 +Next: Quishu. In-system ships here are Orion bomb drives. The Harn have
 +not yet figured out how to survive in jumpspace. Some of the Desri are now
 +cooking with the Gallifrug in a new restaurant on the station.
 +
 +Next: Noctae, where long range sensors detect other ships in the system;
 +we weren't expecting them, and the Denebians elect to jump again immediately.
 +It's going to be close for the Station. I distract Sam with ST:TNG. He likes
 +Wesley. The other ships are Desri, and we jump just as they are getting close.
 +
 +Back to Kritica, a few days behind the Denebians. There are survey teams
 +looking for optimal sites. The soil is rather salty. Nobody has come down
 +with new ailments yet.
 +
 +Two of the Molub ships are staying in orbit for defense.
 +
 +We discuss agriculture and animal resources. The Dymal set up a research
 +station.
 +
 +In the cargo crates: an unassembled multibot. Tracked crawler with attachments
 +for digging, building, pumping. It's got a fusion reactor, but it will overheat
 +if it's run for more than 4 hours continuously.
 +
 +Food; water; waste; weather is temperate. Any seasons here? Rainy and less
 +rainy.
 +
 +Next Station stop: Chithra. Red dwarf, very dim. Just a waystation.
 +Organization: we have some.
 +
 +Xari: a mostly water world with a small Molub outpost. The atmosphere is toxic
 +and cold.
 +
 +Molub! Time for court appearances. Testifying. Speaking the truth.
 +
 +==Gussie==
 +
 +Denebians managed to get into the metal area but everything was gone. Healed up with no lingering problems. Eye peripheral vision is fine, headaches are gone.
 +
 +Went along with former Denebians (Rosa Blancans?) to their new home on Kritika. Ran into fleet of Desri on way but got out of there quickly. 
 +
 +Things are turning out well - they found a better place to settle with a river of fresh water probably from mountains. Some Molub also settled there - need a good supply of meat. Goats did not do well, but the molub creatures did fine. Crops that are salt tolerant did fine. 
 +
 +Continued along trading ring. To Molub. Went to court - hopefully things will turn out ok (apparently we were a little too good at understanding Molub psychology - they thought it was not possible to have something that was so meaningful to them that was not somehow sourced in their culture. Practiced piloting and did some looking around. 
 +
 +==Carol==
 +Turned our dead “chipmunk” over to the Denebian scientists for study, on the condition that we get copies of the data. Spent some time reviewing various footage from our adventures on Deneb. Sent data and footage on to the archaeologists on Ardra. Lil is putting us as co-authors on a paper. An armed search party broke through the metal doors we encountered, but there was nothing there by the time they got through. It is a mystery. 
 +A couple Molub ships arrived, the Denebians finished packing up (the missing people haven’t turned up), and we all headed to Ardra. There’s some Bavorans who talk their way into coming along on the various ships.
 +
 +Brief stop at Qixu. Jumped into Nocti and jumped out again as soon as we could (the Denebians jumped right away); there was a fleet of Desri ships. Sam had to be distracted while we got the engines ready to jump sooner than normal. 
 +Got to Crittica and stayed a while helping get the colony set up. Took the goats back; they weren’t doing well there. 
 +
 +Continuing the loop: Chitra, just a stop, nothing there. Corvi, Dahle, and Xari are interesting, but not inviting for humans. 
 +
 +Returned to Molub. Dub and Gussie are getting some business sorted. I’m working on some art that might appeal to the locals. Checked in with the Gellefrug et al on the former cruise ship.
 +
 +=== 2020-09-20 ===
 +
 +== Dub ==
 +
 +Ardra. Three scouting ships from the Human Denebians have arrived,
 +refitted with Molub warp drives. 15 humans, about that many Bavorans,
 +and a bunch of others are travelling in the other direction around
 +the trade ring.
 +
 +I talk to Sam about what they need. Carol and I point out that he needs Molub
 +tech more than Bavoran. It will take about a month of not-jumping
 +to retrofit the drive -- but it will halve fuel consumption for jumps.
 +
 +The plan: move the Denebian humans to Kritica. Spend the month at Deneb.
 +Get Gussy's eye fixed there.
 +
 +The dependencies: proving Kritica, convincing the Dymal, convincing the
 +Bavorans, convincing the Humans, convincing the Station.
 +
 +Bavoran writing started as raised nubs and squiggles on plates; adding
 +a small electrical current causes potential changes that can be distinguished
 +at a small distance; their terminals use just the potential changes. Menus
 +are charged cylinders that get ingested and read and spit out.
 +
 +We visit another crash-site museum. This one was flooded, and so lots of
 +things were better preserved. There was a wooden boat thing, and skeletons.
 +
 +Back to the station. Dinners and discussions. Cargo diving. Examination of
 +skeletal remains.
 +
 +I spend a week wrangling orders for Sam. We go to Deneb. The Denebians are
 +panicking; a Remainer exploration ship went missing.
 +
 +The Bhelm have decided on a regulatory framework for the island on
 +Kritica. 
 +
 +I start Molub patent proceedings to cover Sam and Carol's new drive config.
 +
 +Gussy, I, Norbert and... head off to the planet. The plants are blue-ish.
 +Lots of bugs. I step on a sharp thing and roll through some brambles, but
 +take damage. We leave. Wow, that was fun. Why do I go to alien planets,
 +again?
 +
 +We go back down, because we are idiots. We find a circle of solid metal.
 +We are attacked by chipmunks. Gussie's leg is shattered. I prune bushes.
 +The chipmunk-squirrels try to herd us into the circle while a giant tree
 +charges at us slowly. Daring shenanigans including the use of attitude
 +thrusters as flamethrowers ensue.
 +
 +
 +
 +==Gussie==
 +
 +We went to Adra (Bavoran world) to get ship parts. They and Denebians are working on a trade route to get some of the Glugni fabrics. Yong went back to the colony on Crittica to resupply and see how things are going. Going well!
 +
 +Visited another ruin - something wooden (Carol thought it was a ship for water), something pot-like, and a skeleton. The pot turns out to be a lot like the pots that the ambulatory trees on Deneb use. The skeleton looks like it’s between human and gelefrug. The Denebian ship is called the Rosa Blanca.
 +
 +We go to Denib. Explorers who want to stay have vanished along with one of their ships? We will be here for a month and a half to do the ship upgrade, get the Denebians ready for moving to Critica, and get my eye surgery. Surgery went ok - some loss in peripheral vision on that side, but I should be able to do exercises to help with that. Currently farsighted in that eye, and need to wear glasses to see up close. Also, I get headaches from getting used to glasses and the surgery.
 +
 +We try to see where the missing people went - first we found nasty thorns that cause paralysis and then the creatures try to trap and eat you. Then we went to where the ship vanished. Broke my leg trying to get down really fast from the metal doorway we found. Chipmunks trying to trap us and put us in the tunnel behind the doorway. Large tree in pot also trying to drag us in. Loud very low pitch sound kind of hurt. We escaped somehow. Curious about what they wanted, since they were not causing us damage while trying to herd us. But not ok with being forced to go somewhere with a large metal door.
 +
 +Got a dead chipmunk because they look an awful lot like the diaroma with Lil-like creatures on Ardra.
 +
 +==Carol==
 +
 +Picked up Bavoran parts for engine upgrade on Ardra; install will take about a month offline. I also found a group to go around with and try various Bavoran cuisines; that was a lot of fun. We all visited a different set of ruins, this one is an active dig. 
 +
 +Started E83 crate inventory.
 +
 +Transited to Deneb. I went along when Gussie and Dub decided to investigate the mobile trees again. We ended up in a fight with the wildlife, and Gussie was hurt before we got away.
  
 === 2020-09-06 === === 2020-09-06 ===
Line 38: Line 287:
  
 Next stop Noctai, then Quishu (Harn), then Ardra. Next stop Noctai, then Quishu (Harn), then Ardra.
 +
 +==Carol==
 +
 +We visited the Dimmel so that Gussie could screen her movie for them. We went back to the station to sleep, and the next day we visited the Dimmel college. Another sleep on the station, and gathering supplies, and we went to explore the far side of the island the college is on. Dorie (the Plov scientist), and a couple of Dimmel went too. We went up and over, and found different kinds of vegetation, and a variety of wildlife. These grey spinal-cord/centipede things attacked us, but we drove them off. One did bite Gussie, and appears to have had a mild venom. The air on the far side of the island seems to be better (at least the respirators thought so), but we didn’t try it for long. I took some plant samples, and Dorie took a lot of samples (soil, water, etc). The far beach was very fine sand, and we saw fish and something like sand dollars.
 +
 +We got back to the Station after our adventure, and James was there to meet us. He let us know that Sam had taken apart part of the skip-drive. Dub and I headed up to find out why, and put it back together. Sam did manage to explain, and we have now have plans for upgrades that will fix the problems he diagnosed.
 +
 +Dub, Celena, Gussie and I are laying the groundwork for a station government. I talked the engineers around. We got agreement in principal from the most of population to the idea of a government. Actual implementation is another kettle of fish.
 +
 +We set up a cleared area with shelters and supplies for a couple Bheln, Gellefrug, and about 20 Humans to test out some of our crops and livestock on an inland area of Crittica. The Dimmel are fine with the idea of a colony, and the Bheln are open to negotiation. Both are fine with a testing period.
 +
 +The station population did agree to reverse the travel loop for a bit so we can get the parts to upgrade the skip-space engines. We’re also going to let the Denebians know about the possible colony on Crittica.
 +
 +We’ve arrived at Ardra. Need to get some of the engine parts here. If we haven’t inventoried the crates on E83 I’d like that to happen soon. How are my Ardra plants doing? Have we had enough tests on the Kesdef to determine if it’s ok for long-term consumption? If yes, would like to acquire. Government needs setting up.
 +
 +(skills to take?: Politics?)
 +
 +
 +==Gussie==
 +Dimmul want to meet us since the bheln royalty did. Also want to see Juliet and Juliet. They are further from the volcano - air is easier to breathe due to that. Students want to make movie into a play - think it's satire - ok, but pay royalties for it. Visit college with Carol, Dub, and Dori (Plove scientist). 
 +
 +Visited a tidal pool even further from the volcano. More wildlife on side of divide with less sulfur. Even easier to breathe, although annoying creatures which wanted to see if we were food. Humans maybe settle in an area that neither existing species claims - both want places on edge of water and land. Dori's tests look promising, so we left some Humans, Gelifrug, and Bheln to try to live there with plans to come back in 6 weeks for resupply.
 +
 +Back to Bavaran system for supplies to maybe improve the drive.
 +
 +Hope to have the eye surgery soon! (this means I need to roll for health next session to see how it went. After surgery will be changing from one eye (-15 pts) to bad vision (farsighted, mitigated by technology - where will I get glasses made?) -5pt disadvantage. Will also have a temporary quirk "eyestrain headaches" and likely to leave my (mostly for reading) glasses everywhere as I won't be used to needing them. 
  
 === 2020-08-23 === === 2020-08-23 ===
playground/survivors/character_logs.1599424127.txt.gz · Last modified: 2020/09/06 16:28 by dsr

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