===== Eldawen ===== ==== Background ==== **High concept:** Shifter between arctic fox (+ to stealth/subterfuge?), frost lizard (like a Pern fire lizard, but adapted for winter - frost breath), and humanoid (aka like unto the Inuit in build to survive cold - charisma with humanoids). \\ Possibly Fae? \\ 1-5 lbs transform with me (clothing in human form, what in fox or lizard form?). **Problem:** She does not trust people to stick around/lost her family young. Trying to find them since then. Eldawen lost her family at a young age because of a disaster and has been traveling since then, trying to find her people. She survived fine because she was young and cute and people liked to help her (aka - good at connections & charisma). Because of this early loss, she is not good at relationships because she does not trust that people will not disappear again. ==== System ==== === Refresh pools === * Card Refresh: 5 * Fate Tokens: 3 === Adverbs === * Positive - sinuously * Positive - kookily * Positive - indignantly * Negative - restlessly === Skills === * Good (6) **♣️ Athletics**: grace at moving the body * Good (6) **♥️ Charisma**: understanding and affecting individuals or groups in social interactions✔️✔️ * Poor (3) **♥️ Connection**: understanding and connection through bonds of affection✔️ * Competent (4) **♥️ Courage**: withstanding terror, fright, and other mental conditions, and helping others do the same * Competent (4) **♦️ Education**: breadth and depth of knowledge * Competent (4) **♠️ Exchequer**: understanding, building, and drawing upon material wealth * Competent (4) **♥️ Expression**: appreciation and connection through artistic creation * Competent (4) **♣️ Fisticuffs**: ability in close combat * Great (8) **♦️ Magic**: understanding, resisting, and harnessing arcane powers. * Competent (4) **♣️ Marksmanship**: accuracy with ranged weapons * Competent (4) **♦️ Physician/Inquiry**: understanding and remediating damage or conditions of living beings * Competent (4) **♣️ Resistance**: withstanding physical damage, exhaustion, or other conditions * Competent (4) **♠️ Social Graces**: acting in a way that avoids offense and calumny * Good (6) **♠️ Society**: breadth and depth of those who have reason to help you * Competent (4) **♠️ Subterfuge**: acting in a way that does not betray one's intentions✔️✔️ * Competent (4) **♦️ Tinkering**: understanding, creating, and repairing technology === Conditions === * **Shielded** - double [- -] to people trying to find us by magic. * **Amulet of Protection** - working on this to make my armor spell always on. Which level of strength will be determined when it is done. == Innate == * **Frost Breath** - requires frost lizard. (Target: 10♥️) (courage stat) * **Speaks with animals** == Spells == * **Soul Bond** - lets me communicate emotions to whomever, but it will be to everyone that is connected. I cannot target one person. I need up re-up it with the relevant people whenever. * **Armour Of Ithan** (Target: 8♣️): Grants [+ +] to Resistance. Duration: (even) 1 second / (1-5) 2N minutes / (6-10) 10N minutes / (11+) N hours. p170 * **Charismatic Aura** (Target: 8♥️): Grants [+ +] to Charisma. Duration: (even) 1 second / (1-5) 2N minutes / (6-10) 10N minutes / (11+) N hours. p172 - 15 hours * **Frost Bolt** (Target: 10♦️): Damage: 0 on tie / (1-5) stun on simple success / (6-10) Stun & minor injury / (11+) Stun & moderate injury (stun = discard a card & -2 on diamond for minor injury) * **Regrowth** (Target: 10♥️): Heal injury/vigor by next scene: niggling on tie / (1-5) minor / (6-10) moderate / (11+) Severe